package game.constant;

public abstract class Constants {
    //general character
    public static final String CHARACTER_HELD_OBJECT = "heldObject";
    public static final String CHARACTER_CURRENT_SPEED = "currentSpeed";
    public static final String CHARACTER_SETTINGS_OBJ = "characterSettingsObject";
    public static final String CHARACTER_STATUS_OBJ = "characterStatusObject";

    //animation
    public static final int CHARACTER_ANIM_CHANNEL_WALK = 0;
    public static final int CHARACTER_ANIM_CHANNEL_RIGHT_ARM = 1;
    public static final int CHARACTER_ANIM_CHANNEL_LEFT_ARM = 2;

    public static final String CHARACTER_ANIM_STAND = "stand";
    public static final String CHARACTER_ANIM_WALK = "Walk";
    public static final String CHARACTER_ANIM_ATTACK_RIGHT = "pull";
    public static final String CHARACTER_ANIM_ATTACK_LEFT = "pull";

    //ai
    public static final String AI_CURRENT_WALK_DIR = "sustainedWalkDirection";

    //gui node names
    public static final String GUI_HIT_POINTS = "hitPointsNode";
}
